Prendre la clé rouillée. Aller en 747. – Aller en (1,0), descendre puis aller deux fois a droite, cliquer sur la plaque dorée de la baignoire, regarder dans la baignoire et y jeter le cube. Mur sends a message on a computer telling the player to gather 3 wisdom gems, and then to explore the outer reaches of the net. But there's more to find in this place. Click on the small orange lead casting (as seen in Sub 0) and go right once more. Placer les billes rouges dans le trou au mur pour passer les grilles, lire les affichettes et regarder a travers les hublots. Click on the middle levers. -Go down ladder to ancient Anubis (as seen in Sub 0 & Sub 4) and place the lead casting into first stone to raise the Anubis. Cliquer sur les trois fichiers sur l’écran. Prendre la gemme 1 dans la baignoire. ebaum. Uploaded 01/31/2008. -Click on bottom left side of portal, down the cliff and to the right for secret 1/5. Go back down and the bars should now be on the left. -Go down and left to room with chair. -Go right, up and right once more to LED panel. Aller ensuite en (2,0), aller deux fois a gauche et ouvrir le boîtier mural pour trouver le secret 3. Empty Room Escape. Submachine 9: the Temple read more. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Prendre la plaque métallique 1. Down and to the left we find the second cipher plate, which lets us access a bunch more transporter coordinates. Use rusted key to unlock panel and click on cipher plate 1, exit room. Using the wrench, remove both bolts to find secret 2/5. Place empty coil in charger and crank wheel x3 to fully charge coil. -Go back out, down x3 and left once. You’re now at coordinate 0, 1. Placer les gemmes dans leurs encoches puis abaisser la manette du tableau de contrôle. You’re back at the root. -Go down and to the left to transfer switch. Aller a droite, descendre, aller au bout a droite et monter. Click on small copper plate to reveal a scientific formula for citric acid mixed with water. Now that the water is acidic, you’ll need to empty the tank. Revenir en (0,0) et reprendre l’ampoule. As per safety protocol, the player must deposit all their items and enter a personal identification number (IDN). Le reprendre et renouveler l’opération jusqu’a tout soulever. Aller deux fois a droite, ouvrir la porte, entrer, aller a droite et ouvrir la trappe. -Go right, down, left x2 to “transfer switch” (panel with push button). Part 12: Submachine 5: The Root Part 12 Submachine 5: The Root ♫ Thumpmonks - Submachine 5 - Old Bricks We ended last update taking the transporter to a new sector by putting the cipher plate in the right slot. 186,983 Views; 256 Comments; 9 Favorites; Share; Tweet; Flip; Email; Pin It; Tags: NEXT GAME Ball Eat. The Root (5,5,2) – Cipher Plate 1:-Click on bottom left side of portal, down the cliff and to the right for secret 1/5.-Go back up and to the right x3, through the crevice and right again. I’m assuming, since the box is metal that it is drenched in citric acid and the tank is filled with water (or some other variation). Die Suche nach Maschinenpistole MP40.Aimant la pêche WW2. -Go right, down, right x3, up and left x2 to “observation room.” Enter room and click on wrench under chair, exit room. Click on the computer's power button and click every panel to gain information. Aller a gauche, faire de meme et ramasser l’ampoule. Return to transfer switch, place cp 2 in left slot and click button. This game in the Submachine series plays differently than the other games, as there is no linear direction to it. Fireboy and Watergirl: The Forest Temple. Submachine 5: the root; la solution francaise. You will hear a power surge, you’re now at coordinate 0, 1 (hence the “empty” slot followed by cipher plate “1”). -Click on screen for secret location to view some of Mur’s own thoughts and ideas for The Root and the future Sub6, hopefully this year. Place cp 2 in right slot and click button. Entrer dans la piece et ramasser la clé anglaise sous la chaise. Go through doorway back to central room. Part of the famed Submachine series, this immersive point and click adventure puzzle game boasts challenging inventory-based puzzles. Descendre jusqu’au chargeur, utiliser l’ampoule sur la machine et la charger en faisant tourner la manivelle trois fois. Go right and click on the lit bulb (only one not covered) in the socket. The submachine gun has gradually lost ground to today’s assault rifle, which packs a 5.56- or 5.45-millimeter rifle round into a fairly short rifle, often with a short barrel or folding stock. Submachine 5: the root; english walkthrough. Enter room and you’ll see 3 panels, one of which is locked. – Descendre a l’échelle, placer le « lead casting » sur le piédestal. Aller en (1,2), visiter les pieces et repérer les manivelles sur les murs. Submachine 8, english walkthrough August 31, 2012 . You’re now at coordinate 0, 2. Aller a gauche, entrer dans la piece et ouvrir le dernier boîtier avec la clé rouillée. Tourner a gauche, baisser les deux leviers et ouvrir la trappe, descendre. -Go down and left x4 (symbols will be jotted down as you pass by) to the valve. Submachine 7: the Core read more. In the HD version, clicking on the passage-machinetoo quickly after solving a level's puzzle may cause it to disappear, without taking you to the next level. Using notes, match the symbols up with there location (right, left, center) for each column of symbols and click on switch below. Press the top button to reverse the needle to high pressure. The fifth episode of the Submachine series. Click on single plate against wall to reveal secret compartment. Submachine 5. Access the portal. Secret Location: from the mind of Mateusz Skutnik. WW2. If a directive is italic, follow it only if you took the notepad. Revenir au téléporteur puis aller sur la droite jusqu’a la grotte, entrer. Une fois les aiguilles alignées, le coffre s’ouvre et dévoile un cube métallique, le ramasser. Escape the Office. Submachine 5: the root. -Go right x2, open portal door, right again and down the hatch. Descendre puis aller a droite pour découvrir un téléporteur. Aller encore a gauche et faire de meme. You’re back at coordinate 1, 0. Au bout, tourner la manivelle, regarder derriere le gros tuyau (a gauche) pour trouver le secret 4. Ouvrir la plaque, descendre et cliquer sur le bouton pour faire monter l’aiguille. En bas de l’échelle, tourner a gauche et allumer l’ordinateur. Retirer la plaque 1 et cliquer sur le bouton. Ramasser la feuille et le crayon au sol (ils serviront a prendre des notes au cours du jeu). Return to transfer switch, remove cp 1 from left slot and click button. -Go right x2, down, left, down and right once more to rusted panel. -Go right x3 into the mover room. The pl… This time we go back to the very first submachine ever built - historically speaking. Click on the side levers. Avancer et ramasser la petite pierre rouge au sol (sous les fils), avancer encore. Use wrench on all 4 bolts to remove cover-plate and click on rusted key. En bas de l’échelle, tourner a gauche et allumer l’ordinateur. Aller en (1,0), descendre et aller a droite, placer l’ampoule sur la borne. -Go down the hatch and to the left. Trouver mitraillette MP40.la pesca imán WW2. Submachine: 32 Chambers -Go down and right once to the electrical socket. Play Submachine 5: the root – Le jeu est fini mais on peut aller utiliser les secrets pour en apprendre un peu plus sur le jeu. Go left x2 to Sub 2 screen and click on wisdom gem 2. Similar games. Aller tout a droite et noter la présence du chargeur. – Cliquer derriere le téléporteur (sur la gauche), descendre puis aller a droite pour récupérer le premier secret (une petite boule rouge). Escape Da House. Aller tout a droite, ouvrir la porte et entrer. You’re now at coordinate 1, 0. Descendre et ramasser la gemme 3. Go left x2 and repeat on left side (you will hear bars drop). -Go left x2 and click the panel button to reveal secret 4/5. Click the metal box. Click on the side levers. Aller ensuite en (0,2), descendre, aller a gauche et noter les symboles. This time we go back to the very first submachine ever built - historically speaking. Kongregate free online game Submachine 5: the root - The fifth episode of the Submachine series. Le but du jeu est d’aligner les aiguilles face au petit ornement. Click back into the tank and click on wisdom gem 1. Place bulb in empty light socket. Secret 5: After calling the 2nd elevator, or at least after disabling protocol 54-4, you can go back out of door 8, and enter the port on the left wall. Remonter au sommet. Faire tomber la plaque au mur puis cliquer sur la prise pour la brancher. Click for a close up inside tank and drop in metal box. Click on the door button. Aller a gauche et descendre. This is the only lead casting you will need for the entire game, it will be re-used on each stone at the Ancient Anubis. Aller en (2,1), aller a droite, monter. Placer l’ampoule pour éclairer, aller tout a gauche et sélectionner les bons symboles au mur (se reporter a la note sur la feuille). Military Shooter Training. Cube Escape: Theatre. Out of all the lights, only one is uncovered. Click button on hard drive to bring up screen. It was created by an unknown scientist in the early 20th century. Descendre, aller a gauche et ramasser la plaque 2 sur la chaise. – Cliquer sur le boîtier mural pour faire glisser la plaque. Dans une des pieces, on peut prendre une ampoule d’éclairage au mur. Go right and through the doorway to the second valve (with the chair) and turn twice. Aller a gauche, monter et prendre le secret 5 sur le fauteuil. – Aller en (2,0), aller tout au bout a gauche, passer le mur cassé et prendre la gemme 2. This is the place where it all started. -Go left, up, right, up and left once more to first room. Ressortir et descendre tout en bas. additional games. -Go right and through doorway to the first valve and turn twice. Tourner a gauche, baisser les deux leviers et ouvrir la trappe, descendre. The fifth episode of the Submachine series. https://submachine.fandom.com/wiki/Submachine_8:_The_Plan_walkthrough Submachine: FLF read more. Aller tout a droite et descendre. -Click on the notepad to pick it up; only crucial notes will automatically be jotted down. Click on plug twice to remove from “power supply” and plug into electrical box to turn lights on. – Cliquer sur les valves successives jusqu’a l’apparition du titre. Valider en cliquant sur le bouton en bas. Featured 01/31/2008 Submachine is back and better than ever! See Also [edit | edit source] Submachine 6: The Edge If done correctly, the symbols will be lit up (one in each column). The fifth episode of the Submachine series. Entrer le code 552.et appuyer sur le gros bouton. -Go right x2 and down once, the room will be pitch black. This time we go back to the very first submachine ever built - historically speaking. Let's explore. If you go down, you can click to see the subnet infestation map. Loading similar games. -Return to transfer switch. Remove the lead casting from the first stone and repeat on the other 2 stones to reveal hidden passage. Remove cp 2 from left slot, place cp 1 in right slot and click button. Go right and enter 5-5-2 into portal (as seen in Sub 4). -Go down and right x2 to what appears to be a holding tank filled with liquid. Submachine 10: the Exit read more. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Flash must be installed and Javascript must be enabled. -Go left, up the stairs and click on secret 5/5. Go right and through the doorway to the third valve and turn 3 times. Submachine 5: the Root read more. Dans une des pieces se trouve un coffre, regarder dans les trois trous sur le mur. Escape From 26. It was created by an unknown scientist in the early 20th century. You’re now at coordinate 2, 1. Aller deux fois a gauche. Place cp 1 in right slot and click button. Can you find a way to escape in the seventh installment to the hit point-and-click adventure series? Back out and return to transfer switch, remove cp 1 (0, 0) from left slot and click button. You’re now at coordinate 2, 0. There are no known correct IDNs. (Feel free to look into the viewer, not required) The room will begin to move forward along the beams of light cast by the wisdom gems. Share Author Comments. The player starts off in a laboratory location with the portal coordinates 000 and is given a list of coordinates for six more locations. You’re now in the central room. World Craft 2. After entering an incorrect IDN, they are deposited into the outskirts of the Edge. Aller a gauche et cliquer sur le bouton, aller tout a droite et cliquer sur le bouton, redescendre l’échelle. Décrocher la prise au bout du fil noir (cliquer sur les côtés pour la débloquer). You’re back at the root again. Submachine 6: the Edge read more. Click the button to switch led to right side. Submachine: Ancient Adventure read more. Read every scrap of paper you pick up, it may contain something important. Take the notepad (optional but very useful). Click out and left to the 3rd hatch and click on the top button to reverse the needle to high pressure. Insert cipher plate 1 into right slot located at top of panel and click button. Then, with a new teleporter system exclusive to the Root using cipher plates, the player finds connections to the lighthouse and the ancient roomto collect 2 of the wisdom gems. Revenir en arriere, remonter la grille en recliquant sur les boutons, aller ensuite en (0,0). -Go left, click on each side lever and middle lever to open hatch. Remove cp 1, place cp 2 in right slot and press button. – Aller en (0,0), aller deux fois a droite et utiliser l’ampoule sur la borne. Récupérer l’ampoule et revenir au téléporteur. Charge Now. Return to transfer switch. Submachine 1: The Basement (Extended) is a puzzle game developed by Flash game developer Mateusz Skutnik. Remonter, aller a droite et monter. Go back out and up x4 back to transfer switch. Ressortir et retourner a l’échelle, descendre. Avec les plaques 1 et 2 on a donc 7 destinations possibles. These six locations contain clues to coordinates of other locations, which in turn contain clues to even more locations, and so on. 46 Ratings. Congratulations… you’ve beaten Submachine 5! Go through crawlspace to adjacent room. Click on cipher plate 2. The player starts in a different part of the lab than in Submachine 4. Even though there are 1000 different locations that could the… Click on each picture to jot down some vital info. Click out of tank and to the right side where relief valve is located. Revenir au téléporteur du départ (a l’extérieur). -Go down x4 and right once to charger room. -Click on each set of valves to begin game. Remove cp 1 from right slot, place in left slot and click button. Go right and enter 5-5-2 into portal (as seen in Sub 4). Submachine 5 : the root, la solution : – Cliquer sur les valves successives jusqu’a l’apparition du titre. Miami Crime Simulator 3D. -Exit room and go left x3 back to transfer switch. – La plaque métallique fonctionne avec le boîtier au mur, un ancien systeme de télétransporteur. Leave coil in place and return to transfer switch. Return to transfer switch, remove cp 2 from right slot, place cp 1 in left slot and click button. ... Click on the circular device until the triangle shape is between the 4:00 and 5:00 position, the same position it would need to be to cover the notch in the thing in level III. – Le systeme de télétransporteur fonctionne avec un systeme de coordonnées, ici on est en (0,0), le point de départ, juste avant on était en (0,1). You’re now at coordinate 1, 2. Via the outskirts, the player is able to en… The box will solidify revealing wisdom gem 1. Insert coil into socket, you will see the coil flash and charge up. Escape Turquoise Room. -Go right x2 and place coil into socket. -Go back up and to the right x3, through the crevice and right again. The M-2 resembled a 1920s-era Thompson submachine gun with a large, pan-style magazine sitting on top just ahead of the trigger, much like … Reculer et ouvrir le robinet d’évacuation avec la clé. Remove both cps, place cp 1 in left slot and press button. Open the hatch. Remove cp 1 from right slot and place in left slot. American-180 Full Auto 22lr Sub machine Gun AM-180 275 Round Drum Mag . -Go left, up, left again and back through crevice to the portal. Click the “L” shaped latches on both sides of plug (plugged in to the ground) to unlock. Start the game, Tap on every valve. -Click on the first hatch to open and go down (reminiscent of Sub 1 with the horizontal, vertical valves). The floor will slide back and drop the ladder down into open section. It transports them to an area in the DS structures. Submachine 5. Placer la plaque dans l’encoche en haut a droite du boîtier et cliquer sur le bouton. Submachine 8: the Plan read more. Cube Escape: Seasons. Enter the numbers 7-4-7 and click button. The center box should now be open exposing a smaller box. Go back up, through crawlspace, up, left and up again. Nalezení samopalu MP40. Ramasser la feuille et le crayon au sol (ils serviront a prendre des notes au cours du jeu). -You see a small alcove and notepad with pencil on the floor. -Click on electrical panel to remove cover-plate. Click on bottom left of pipe to find secret 3/5. The object of the dials is to make each pointer match up to the ornament on the outer rim by using the valves, exit room. It was created by an unknown scientist in the early 20th century. Portal ( as seen in Sub 0 ) from left slot, place cp 1 from left slot les. Décrocher la prise pour la débloquer ) du boîtier avec la clé rouillée,.. Et repérer les manivelles sur les côtés pour la débloquer ) – aller en ( 2,1,. Aller au bout a droite, placer l ’ ampoule sur la droite jusqu au! 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