11:21. 5. At the top of the stand, it's in a crescent, as if something goes there. Go back to the ladder and go up. 35 Go up the ladder again and go into the square hole on your right. Go in left door and take diary 2 from the typewriter. New Game: Submachine 10: The Exit (2015) Keep climbing up the ladder until you see a huge light bulb. Press the green button and take the light bulb. E=mc2! Okay, I know that everybody is getting stuck on the code part, all you have to do is multiply c by itself, them multiply that by m. simple as that people! 3 squared is 3 times itself = 3 times 3. So I'm just trying to live my life peacefully not disturbing anyone. I figured it out after I calmed down and thought about it. There was a switch with a broken wire. Maybe that switch with the missing lever did the trick… Climbing up brings me to a ledge with two rooms. 1 secret I climb all the way down to the hall and go all the way left to the locked up digout. That is the code for the glowing green console 2 doors down from the typewriter room. Go up the middle ladder twice. 2006. Secret(2) on chair. When I did that, the red light above the device turned green. and the two coils?? You've just found Secret(1). Go left and keep going up the stairs. For example: 666 x 9 = 5994 or 123x9=1107. The movie seems to loop without end. cat letter Put the cog wheel and press the button. 1. What does ^ mean? There are five lights next to the beacon/portal and only three of them are green. I’ve only got – 2 keys (used), a cog (used), 7 secret thingys, 2 coils – one blue one red, Diary 1, cat note, and letter to Liz, and that yellow pamphlet, and a funny dot code that was on the lighthouse picture. The next installment in one of the most popular and critically acclaimed Flash point-and-click adventure series ever created. WHY? I have no idea how he could get inside. There seems to be a bug to do with secrets and the picture of the lighthouse. I can't seem to find hte place where to put the negative and positive coil, can anyone write a walkthrough? You have one more thing already! Go all the way down the stairs and go right then go down. ), ( -Mateusz Skutnik. Billybob -- check your inventory. How do I turn it off? Looking forward to this when I get home. this has taken quiet some time. If you find any broken link about this game, please report and let us know by contacting us. Back in Submachine 2, it had a hint written on it, but had no other purpose. I wanna finish the game because I've played all the others and never finished this one...:(. GRRRR. Play Submachine 2: the lighthouse Go left and go all the way down the stairs. Submachine 2: The Lighthouse Submachine series. Point and click to find and solve some puzzles to get out of the dream. The video clips are always so freaky to me, and as for the ending... to be continued... >.< this is so agrivating. Go into the left room and take the cat note in the left shelf. Pull down the switch handle. 9 You can call me a discoverer from now on. I take it and head on up. I'm in a bathroom, but there is a key. class game this. The walkthrough will cover getting through the entire game, and finding all the secrets and hidden areas. The games tells us C = 3 @lyman I can't find two of them and I've noticed that one location where I was sure there were 3 of them originally only has 1. ), https://www.google.com/accounts/o8/id?id=AItOawnOD5SaJTtq5H3K3IQhKlYEUzynlJW8-to, (a href, b, br/, strong, em, ul, ol, li, code, spoiler). Pull down the switch handle. hahahah looks like we got to wait for submachine 3. btw el, you probably missed out on some places you can click to lead you into different rooms. How can I light all 16 lights at the same time? Jarak: Look at the poster near the pamphlets. This is ace. have you done the extended version ()? have no clue what to do next. Pull down the switch under the big bulb and kaboom you're out!!! 6 You may also report any game bugs or problems about games directly to developers from their websites. Secret(4) in the broken left wall. if m = 669 and c = 3 In other words, if "c"=2, then 2 squared is "4". Yeay finished, with 18 of 20 secret items. The goal is to escape the lighthouse, this time by solving several puzzles in order to activate a portal. A small cog Each section references the start point, which is where the game starts and is just to the right of the room with the disc on the wall. A panel opened containing a light bulb. Let's put this in… switch it on… I hear a noise. positive tube I've got the prongs all having green, and the lights aren't all green. room key I see a fuse on the ground. I am struggling with what to do next, Those holes in the walls were hard to spot. I then view the film, but its only a still image with interferance (like a table with some plates and medicine bottles on it)? Explains why it's so tall. I put the one I have in and the light turns green. Talk about this game? look closely at the pattern on the walls, towards the middle there are 2 hidden passageways. Free Online Games | Casual Games | Browser Games | Mobile Games | Indie Games | Flash Games, Surgeon Simulator | Cut the rope| The House | Super Hexagon | The Binding of Isaac | Pony creator | Dojo of Death. It's as if I can reach in and grab it. Maybe is has a connection to the other letters… Hmm… e, m and c… Ah ha! There is a keycard on the table. i so dont wanna close the window and then start all over. Play Submachine 2 . Out of this and many other walkthroughs for this game, your comment about where to put the negative and positive coils was the best and obviously most helpful! Use the fork on the broken wire and pull down the switch. Cross-dimension pathways? I thought it was just a different tile. Go left, put the light bulb and movie memory into the camera, pull down the switch, click on the lens to look into the camera and click on the ID card in the picture. It's too long to enter into the thang. This is tough with a dark monitor. Flash plugin 8 required to play this game." There is a small switch that's missing a lever. I crawled left, down and right to find a key near the grate. The atmosphere, style, and plot is unlike anything else I've played. Lyman, have you explored all the sewer tunnels? I cant work out what to do with the fuse or the two coils, I can't find the light bulb or the id card and the code entry things are foxing me :-(. 'M near the top of the bulb in the 4 digit code be written! He was was a great trip for me bricks, if `` c '' =2 then! Able to access the portal room pamphlets for a keycard four small wheels toothpick-like. Stops glowing, go down ’ T find any broken link about this portal business man this easy! 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