There’s a trunk with tons of ammo in it back here, a Novice locked tool case with assorted goodies, and Weapons / Armor Workbenches. Still on your right is an Expert terminal that’ll unlock a door leading to the Barracks, as well as some ammo. Get behind the wall before engaging it, ‘cause there’s a Turret on a nearby building to your left that will open fire. ... Ghoul Problem At Nordhagen Beach. There’s a Feral Ghoul beside the half pipes that will rise up when you approach. form id Take your favorite fandoms with you and never miss a beat. The second is a cluster of transport boxes sitting to the west of the buildings; they’re actually a neat little hiding spot for an Expert containment cage. This trait is shared with the other settlement-related quests. Come out running from the armory and make a right. We’ll start from the north, where you can see monkey bars. Ghoul Problem at Greentop Nursery Information Objectives. xx; xx; Join the page discussion Tired of anon posting? This area has a lot of farming space both inside and outside the nursery. A pack of ferals are threatening an allied settlement. This video is gameplay of the Ghoul Problem at Greentop Nursery quest in Fallout 4. - This room branches in multiple directions. Expand to show. Clearing Way for Greentop Nursery Taking Point: Starlight Drive-in The Sight Raider Troubles at Oberland Station Kidnapping at County Crossing Greenskins Abernathy Farm: Retribution Ghoul Problem at Nordhagen Beach Rogue Courser Resettle Refugees Out of Fire Talk to the settlers at , Report your success to settlers at . I've had the same problem as you though, I killed that ghoul (he's marked with a quest flag) yet the quest did not complete, even after killing every ghoul in the school and vicinity. I'm not sure how you can fail this quest - unless it has something to do with the settlers being killed by the Ghouls because you took too long, or something. The Sole Survivor is informed that an allied settlement is having trouble with some feral ghouls, and is asked to help the settlement deal with them. Their attacks also deal Radiation damage. This is the Recruitment Office, accessible via an entrance in the south; we’ll pop inside after finishing up outside. – Ted Jan 15 '16 at 20:09 location This will open Greentop as a settlement you can manipulate according to your benevolent whims. Mind the active Frag Mines by the door, and the Turret above the entrance. It is located to the East of the Old Gullet Sinkhole, and just West of Once he does he will, - Greentop Nursery is located in the far northeast of the map. This timer resets after completing each objective, and the quest will fail if time runs out with one exception: if the Sole Survivor received the reward and is currently at the "Talk to Preston Garvey" objective, the quest will complete itself after 14 days. Posted by 1 year ago. It popped up the first time I went out and murdered me almost immediately. Load more. Also had the sentry bot attack on exit. Draw these guys out into the hall and turn it into a shooting gallery. Guess it gets upgraded based on level, then, 'cause I came here around level 14. Return to Preston to finalize the quest and get your experience. If you can’t break in this way, you can find a method to unlock it later. He always has a new one when I report back to him. If Preston gave the quest, the Sole Survivor must report their failure to him before the quest is removed from the quest log. Gilbertjeffreys49. I did this at level 12. They should no longer be a threat to anyone. There are still ghouls, all I do is show up and the quest automatically fails. Radiant settlement 1:37. all of them quite easily. There’s another Turret on the opposite side of the same building. If you try to go through this room, however, you’ll find three more Ghouls on the upper floor, and they’ll all rush you. Ive also searched the bugs on Google and cant find anyone experiencing the same bugs. Please read the whole article before getting mad next time. Yay! Walkthrough. Anyone know how to solve this? Register! (Again, Password is needed.) Greentop Nursery was a house with a large greenhouse on the outskirts of Scarica Malden. This quest will only be given for settlements with a population of at least 1. Although this is technically a Minutemen quest, it can be obtained before joining the Minutemen. - Straight ahead is a wooden fence next to some half pipes set into the ground. I just got "ghoul problem at greentop nursery" for the third time, so it like the BoS missions where they just keep giving them to you? Apr 30, 2017 - In this Fallout 4 survival mode let's play with Nikita the Assassin stumble across Greentop Nursery. "r, if you have the Password, you can walk right through. Shoot its legs out or just throw an explosive for an easier kill. Move slowly and you can V.A.T.S. Up top you’ll find a Turret, and beside it some ammo in a box. There are several feral ghouls in the main hallway. He’ll talk about problems with Ghouls; agree to help. You can also get on top of the Recruitment Office where it can't reach you, but you'll be exposed for several dangerous seconds will ascending the wooden ramps. Greentop Nursery. The National Guard training yard is a location in the Commonwealth. There’s a building here that you can climb onto via wooden walkways. Close. & :RE. ArrPeeGeeZ copyright 2016 by Matt Bird. I was able to take out the leader of the Feral Ghoul pack. - Go down the stairs on your left. Why wouldn't you include how to get the password in the article? To the right the hallway splits again, and if Ghoul Problem at Greentop Nursery is your active quest you’ll see your target down and to the right, on the first floor. I guess it is true for everyone that the sentry bot will show up once you unlocked the securities inside. You’re quite likely to come across. Either find cover to fight it or get out of there as quickly as possible. I did include it. If the Sole Survivor has joined the Minutemen, the quest dialogue will include mentions of the Minutemen; this dialogue is omitted otherwise. After this quest is completed, Greentop Nursery will become a settlement. There’s a box inside with some unremarkable items - and it’s guarded by a Frag Mine that’s sitting right outside the door. Just stumbled into a quest bug with Fallout 3. There is only one ghoul you have to kill to complete the quest, the Glowing One in the central room of the 2nd floor. I just got "ghoul problem at greentop nursery" for the third time, so it like the BoS missions where they just keep giving them to you? Skulking about in Fallout 4's National Guard Barracks. If you’ve been to Tenpines Bluff - which is likely - you can find the Nursery by crossing the countryside to the east. Notes. Go to the marker and clear the area out. Related quests To the left is a small room with another Ghoul, as well as a terminal which you can use to unlock the Armory, if you failed to do so earlier. When you come out of the Armory there's a Sentry Bot waiting behind the Armory for you, and it will quite happily murder you if it spots you. I keep failing this quest the moment I come near the building. The death of the settlement leader will result in the quest failing. This situation needs to be resolved. The Glowing One will be joined by more Ghouls from an adjacent room if you make too much noise. Ghoul Problem at Greentop Nursery is an Quest in Fallout 4. The first is a small building beside the wreck of the chopper, near the Armory. This video is gameplay of the Ghoul Problem at Greentop Nursery quest in Fallout 4. Important Items in This Area Eddie Winter Holotape 2 Grognak the Barbarian Massachusetts Surgical… The settler will point the Sole Survivor to the ghouls' hideout and ask that they be eliminated for the safety of the settlement. Killing it will bring two more Ghouls to bear, but you should have time to prep before they appear. - There’s a Feral Ghoul Reaver just to the side of the entrance hall, and it will probably attack once you move far enough in. The nearby house is large enough to accommodate several Beds at once. I need to return to and let them know they're safe. Ghoul Problem at Greentop Nursery. I heard a broadcast over Radio Freedom that needs help. Fallout 4 video walkthrough guide. You have. Tokyo Ghoul √A Season 2 Finale Episode 12 東京喰種-トーキョーグール Anime Review - SYMBOLIC TRASH?!? Thanks, guys. Inside is a pacing Withered Feral Ghoul that’s eager to make your acquaintance, and it’s probably boss-level tough if you come here early in the game. Powered by. Belépés Áruház Főoldal … A straightforward quest. After joining the Minutemen, this quest can be periodically obtained when talking to Preston Garvey or listening to Radio Freedom. The only non-cheating method of completing the quest if waiting doesn't work would be to outright murder the current settlers and forcefully take over the settlement workshop. 15:01. Posted by 1 year ago. - The trip to the Training Yard should be fairly uneventful, save for some Mongrel encounters. The room the Glowing One was in has some ammo, and the bathroom behind it (beware another Ghoul) has some medical supplies. I'll just put 'Power Armor'. The objective is simply talking to the marked settler to start the quest, heading to the marked location and … editor id MinRecruit07 I heard a broadcast over Radio Freedom that Greentop Nursery needs help. Halieedwardsvvh. Good to know. Pick off sentry bot through the windows. Fallout Wiki is a FANDOM Games Community. I came through at about level 24, and found T-60 power armour with no fusion cell in the armoury. Straight ahead and, - Back to the main room. Head up and you’ll find the second floor to be a ramshackle, forcing you to creep around giant holes in the floors. There’s a serving room / kitchen on your right with some assorted items, including a, - Almost done. Bethesda's expansive post-apocalyptic role-playing game will lead players down many different paths. The Sole Survivor can receive a quest to help Greentop Nursery from Preston Garvey or can receive the quest automatically upon entering the site for the first time, where an unnamed settlerwill ask the Sole Survivor for help. Pop back to Greentop Nursery and speak to the Settler to get your reward. I received the side quest "Ghoul Problem at the National Guard Training Yard" and was told I had to go back and clear it again. To proceed with the quest the Sole Survivor must travel to the settlement and talk to their leader, who will give the details: a large group of feral ghouls has settled in nearby. Ghoul Problem Like most workshops, it doesn't have its own Water source so you have to build multiple water pumps here. I loaded game twice, one time I sneaked out and fast traveled to another city and came back again, sentry bot appeared near that room. To complete the objective, the Sole Survivor must travel to the ghoul hideout and eliminate the marked feral ghoul. Aug 10, 2017: Fallout 4 Game of the Year Edition Releases This September: Feb 20, 2017: Bethesda's Upcoming Games 'Bigger Than Anything' Studio Has Worked on … Not a fan of that bastard. Welcome to Polygon's guide to Fallout 4. Location: Top right corner of map. Kind of like maintenance missions. "And if you don't have the password? At the very least you should blow its legs to hell, making for an easier kill. Fallout 3 Feral Ghouls. Be careful. First, however, there's another place to knock off the map. Ignore them and go into the door on your left. xx; xx; xx; xx; Walkthrough. This building is the National Guard Armory; it’s closed by a Master lock. The room to the left of the stairs contains an Advanced wall safe with a variety of ammo; the room straight ahead has the, - There are two Ghouls in the small corridor between the Recruitment Office and the Barracks, and if you’re like me, one of them will be a Legendary. You’ll see some stairs on your left. Simple enough. There’s a big hole in the fence leading into the Training Yard if you approach it from the hills, and plenty more if you skirt around the premises from other directions. reward Be careful, as there will. If you have silenced weapons you can kill the target from the adjacent room without attracting attention. GreenskinsKidnappingRaider Troubles https://fallout.fandom.com/wiki/Ghoul_Problem?oldid=3343546. The other time, the bot just showed in my face when I went out of the room. Go to the marker and they will ask you to take down the Ghouls that are threatening the farm. 1 Quick walkthrough 2 Detailed walkthrough 2.1 Settlements asking for help 2.2 Possible ghoul-infested locations 3 Quest stages 4 Companion reactions 5 Notes 6 Bugs After joining the Minutemen, this quest can be periodically obtained when talking to Preston Garvey or listening to … Quest animation Alternatively, the quest may be obtained directly from a settler even if the Sole Survivor has not joined the Minutemen (this occurs more frequently at unowned settlements). Fallout 4 video walkthrough guide. given by My fallback position was the bus on the opposite side of the Recruitment Office. - There should be two Settlers at Greentop Nursery; talk to one of ‘em and he’ll ask about the Minutemen. Fallout 4 quest Ghoul problem at greentop nursery. Let’s check this place out first. - There are two other items of note on the grounds. Ghoul problem at greentop nursery bug. Tutorials, hints, lets plays, walkthroughs, guides, and more. And to broomstick--ghoul/raider missions have a time limit, just like the help defene missions. I need to speak with someone there who can give me more details on the trouble they're having. Whatever shape your journey takes, we're happy to … I am level 65, main story complete, all settlements unlocked, relationship with Preston maxed. Bug with radiant quest: clear ghouls at location x - posted in Fallout 4 Technical Support: So I got a radiant quest from Preston to help the settlers at Greentop Nursery with a ghoul problem, which started a radiant quest to kill all the ghouls at the National Guard Training Yard. (Again, Password is needed.) Not a difficult place to enter anymore. Venice Christian is an independent, Christian school with students representing more than 35 different area churches. It’s worth getting in here…. Part 19 - Ghoul Problem At Greentop Nursery - Fallout 4 video walkthrough by ifreemz. I need to find them, and make sure they'll never be a threat to anyone else again. Check out Ro-Ghoul Hack. Another Preston quest and a farm protect quest. 0:29. Problem is I have been in that area already which I think has messed it up as it is asking me to clear the ghouls in the yard area itself, which is protected by a master level terminal. Unmarked enemies do not need to be killed to complete the quest. Preston GarveyRadio FreedomA local settler - There’s an adjacent room from the entrance with a terminal you can hack - or, if you have the Password, you can walk right through. Ghoul Problem (displayed as Ghoul Problem at (Location Name)) is a Minutemen radiant quest in Fallout 4. The location for this one is farther east than we have gone so far in the game. Fallout 4 created by Bethesda Game Studios. Finish the Fallout 4:Ghoul Problem at Somerville Place to get access to the Workshop. 0. There’s a hole in the floor (along with some medical supplies in the corner of the room) that leads to the lower floor, and the room with your target. 00186642 Im doing this Q to kill all ghoul but after killed all ghoul, this quest still not complete. The path splits here. For the Minutemen, I've got a 'Ghoul Problem at Greentop Nursery' that involves clearing ghouls out of the national training yard. After returning to the location and killing all ghouls inside and out (including the ghouls in the bunker with the power armor craft station), the mission remains incomplete. BTW... the sentry bot was waiting for me outside the door too....combat shotgun...all eight rounds...everyone inside is dead....all ghouls and glowing one...map says "cleared" but can't complete the quest...not sure what I missed. With the threat neutralized, the Sole Survivor can talk to the settler from before to receive thanks and a reward of ~100 caps, as well as ownership of the settlement (if it was not already owned). Now that I've helped , I need to let Preston know the good news. You will see a small bunker before the downed copter. Inside is a suit of. Completed the “The Lost Patrol” mission, but can’t hand it in to Paladin Danse because he is now a companion. Greentop Nursery. Fallout 4 Minutemen radiant quest If you’re anything like me, you will do literally every quest you can before forced to continue on the main quest line, which means a lot of your quests end up being completed out of the order envisioned by devs. This will put the National Guard Training Yard location on your map, to the southeast. Ghoul Problem (displayed as Ghoul Problem at (location)) is a repeatable quest that can be obtained in the Commonwealth in Fallout 4.. Synopsis. Tutorials, hints, lets plays, walkthroughs, guides, and more. 200+ XP~100 capsA new settlement Greentop Nursery was a house with a large greenhouse on the outskirts of Malden. Which is the command that make Q completed ? I've probably done 20 for sanctuary hills and Abernathy farm. A nearby pack of Feral Ghouls has been terrorizing . There's a School Announcements holotape on the table and behind the desk ghoul problem at green top nursery hacking software is an Expert download Safe. This can also be accomplished by doing, The Warwick homestead example can be resolved by building stairs into the cistern and a. ... Ghoul problem at greentop nursery bug. - Stairs at the end of the hall lead to the second floor. Games copyright their respective owners. Glowing One (only for "Ghoul Problem at Greentop Nursery"), bottom floor of National Guard Barracks If you have the quest "The Lost Patrol", then your quest marker led you just SE of Malden Center, where you used your Pip-Boy radio to tune the distress signal and find the body of a fallen Brotherhood Knight. Ghoul Problem at Greentop Nursery Minutmen Quest. - Once you’ve gotten rid of present threats, check the back room. Didn't know that could happen, and this is just theorizing anyway, but how long did you wait before heading off to help them? Archived. To the left is a small room with another Ghoul, as well as a terminal which you can use to unlock the Armory, if you failed to do so earlier. Part 07 - Ghoul Problem At Greentop Nursery - Fallout 4 video walkthrough by luke1618. Raider Troubles at Greentop Nursery. Ive done what I personally know how to do via the console and basic debugging procedures, and still no results. The Greentop Nursery is a farming Location in the Eastern area of The Commonwealth. This quest will be triggered or can be aquired when you complete Taking Independence quest. ... talk to one of the Settlers and she'll give you a radiant quest, one of which may be "Ghoul Problem at Greentop Nursery", which will lead you to the National Guard Training Yard. Enter and close the door. Good luck, - To trigger this quest you need to get deep enough into the Minutemen quest line that Preston starts to hand out assignments. If the Sole Survivor already has ownership of the settlement requesting help, the quest will have an undisclosed 14-day timer. Stay off the roads and you should have no troubles at all. - The entrance of this ruined building is safe, but the situation heats up in the very next room, where you’ll have multiple Ghouls rushing you when you walk too far. 0. I need to speak with someone there who can give me more details on the trouble they're having. To the right the hallway splits again, and if Ghoul Problem at Greentop Nursery is your active quest you’ll see your target down and to the right, on the first floor. Submit Submit Close. You can control this bastard by setting up Mines outside the door, popping it open, and then standing back. I also found T-60 power armour in that containment cage at the same level. If the quest was given by Preston Garvey, the Sole Survivor must report back to him to turn in the quest; it will be completed immediately upon receiving the reward otherwise. Sarasota, Manatee and Charlotte counties. Use a laser rifle. Thanks. Hop in there and hide and it will give up on you pretty quickly. According to your benevolent whims a quest bug with Raider Troubles at Greentop Nursery as settlement. An quest in Fallout 4 up and the Turret above the entrance stumbled into a quest bug with Raider at! Of there as quickly as possible got a 'Ghoul Problem at Somerville place to knock off the roads and should! 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