Indiscriminate —Indiscriminate is a powerful skill when focusing on elemental effects. There are four types of damage types: 1. This skill incapacitates an enemy for a short time. Phasegrasp allows you to deal damage to an enemy, while also holding them in place, which will let you fill them with bullets. If a permanent dealt damage this way would die this turn, exile it instead. Glamour confuses enemies damaged by Amara's Action Skill, Samsara stacks accrue on damaging an enemy with Action Skill, Revelation Novas trigger on damaging an enemy with Action Skill, Laid Bare increases damage to enemies after being damaged by the Action Skill, And probably some more here that I'm missing. Crit damage from transcend multiplied by bonus damage from personal space multiplied by bonus elemental damage from forceful expression on a grasped target splitting 35% to all around does look like it could be good. Weapon with multiple projectiles like shotguns or rifles with M… Mindless creatures and those with only programmed or rudimentary intelligence are often immune to mental damage and effects. Phasegrasp (Action Skill) ... Amara gains life steal whenever she deals elemental damage with her weapon. Does it work like that for BL3 or is it just what you see in the stats? At first glance I would say this really limits phasegrasps, and builds to use it with. Sustainment will also be boosted so you'll get some crazy healing, thats why its generally better to use Stillness of Mind over Soul Sap unless you want to do some co-op healing. I’m betting the nova will happen immediately after the enemy is grasped or even affected by immune damage, I’m sure it works like this already. You can use this ability a number of times per day equal to 3 + your Charisma modifier. I went down the FotE tree and got her “Fist over Matter” and mixed that with “Allure” at first and got “Samsara”. There’s no real alternative for me anyways if I wanna go down the elemental road. As long as you have enough badasses to grasp. Fist of the Elemental unlocks powers related to Phasegrasp — where she summons a giant hand to hold enemies. The good thing about the strings on Ties That Bind is that they are so long they can stretch off the screen. I've been hoping that enemies in Phasegrasp will end up taking small DoTs given that they're locked inside an elemental bubble which would trigger the damage response. Solar—Orange—causes Solar damage. Elemental Ray (Sp): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack.This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. Crowd Control & Multi Target Abilities. Life Steal: +4%. Press J to jump to the feed. They likely don't do direct damage, but will trigger a DOT. When Phasegrasp doesn't lift them, it will do damage to them instead. Seems cool to me actually… also I have the feeling that allure becomes much better with twice the radius, since that would increase the area covered substantially if I remember geometry right. Laid Bare will apply to all linked targets, buffing the damage they take, and in turn how much the main enemy takes. This skill Phasegrasps a target for a short time, and enemies near the Phasegrasped target are linked. What I’d like to know is what is meant by Deliverance damaging objects. This skill doesn't appear to do damage. Now combine that with skills like all of the phasegrasps, except fist over matter, where the only time they actually damage an enemy is if they are grasp immune, does that mean all of these above skills are almost worthless if using phasegrasps? In addition, until any of the abilities are unlocked, the attack element does no damage to the element. Effects. A lot of cover is now destructable. Basic Action Skill — Phasegrasp: Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Confirmed via gameplay, it needs the second direct Action Skill modifier to deal any damage by itself and thats almost all the way down the Fist of the Elements tree. Samsara is a tier 2 passive skill in Amara's Brawl skill tree. Amara summons a giant ethereal fist that locks an enemy in place, similar to Maya's Phaselock in Borderlands 2. Most of Amara's skills focuses on amping up her elemental damage & elemental effect chance either from her Action Skills or weapons. In addition to coming from monster attacks, alchemical items, and spells, poison damage … This was probably one of my favorite CC builds. Some enemies are immune to being Grasped and instantly take damage instead.
Personally, I like this Borderlands 3 Amara build a lot more since I love casting Ties that Bind/Stillness of Mind (try it, it’s super cool), and I think the CC and DPS bonuses that provides adds a lot more to this build than the survivability options and faster weapon switching the traditional build goes for.People might mention the elemental damage anointments. With skills that can easily attack multiple enemies at a time, Amara's especially effective when it comes to crowd control. Now that would be overpowered, you would get 20% health regeneration per second permanently in all fights. So Deliverance likely works the same, cant aim it at the ground. Duration: 7 seconds; Cooldown: 16 seconds; Grasp Immune Damage: varies with … Action Skill Augments Soulfire: Converts Amara's action skill to fire damage. But Samsara and Laid Bare should work with fine with TEF and SoM. Poison Damage Venoms, toxins, and the like can deal poison damage, which affects creatures by way of contact, ingestion, inhalation, or injury. On action skill end - 50% bonus elemental damage (specific element) with weapons for 10 seconds. After all, even though Phasecast has Deliverance, I still think Phasegrasp will be the most used, so I wouldn’t worry. Phasegrasp and Soul sap (DO WORK TOGETHER) #yay. Physical damage was added to the game in Patch 4.2as a way to describe the damage of any weapon without one of the four other elemental types. She is a love letter to Siren and elemental players alike while having some Brick and Athena Spice thrown in. Soul Sap and Revelation are the only augments that have action skill damage requirements tied into their effects which at a glance would make them the least useful with the Phasegrasp family. Amara is not what I would conciser a beginners character. I wonder if Walls count as "objects". Up until Patch 4.2, Physical was the default damage type for any weapon without an elemental damage Perk. Damage dealt from players to enemies is displayed on the HUD as numbers near the point of impact on an enemy. Where did you see ties that bind in action? Anthem of Rakdos (5) Enchantment Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. With an Amara build, as with the other Borderlands 3 characters, there’s a lot of scope for customisation.With each of her three skill trees you can push for different things: Mystical Assault focuses on maintaining consistent high damage throughout a fight. Enemies who cannot be incapacitated take instant damage instead. Maybe they'll at least make it so the nova with revelation occurs when an enemy gets grasped and maybe you'll just get a steady regen with soul sap. What makes me think they might actually trigger these skills is that Deliverance is actually specific on what triggers the homing projectiles. Dread —Dread provides a significant boost in damage after grasping an enemy. Amara sends forward her astral projection, which deals damage to all enemies in its path. If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. I would also add in that having “Do Harm” and “Violent Tapestry” with this skill combo is devastating while mobbing. It seems a little unclear how a lot of Amara's skills that trigger off action skill damage will work. It's been a while since I played a new Maya but from my recollection it just locked an enemy out of battle for a while unless they were immune to the effects. Phaselock damages the enemy, always in bl2, so Revelation should proc on a regular grasped enemy and it’d work even better with Stillness of Mind and The Eternal Fist. Are the projectiles considered "action skill damage"? This is also great for supports running "The Eternal Fist" (Especially in CoS). Does that mean if theres a few baddies behind a couple pieces of destructable wood, with a barrel nearby and you rock Deliverance through it all, would it generate MAD orbs, could just fire it into barrels, barriers or the ground. Maybe they'll at least make it so the nova with revelation occurs when an enemy gets grasped and maybe you'll just get a steady regen with soul sap. When a linked target takes damage, a portion of that damage is inflicted on other linked targets. VenomSymbiote 1 year ago #1. Groups of enemies will fall just from your action skill alone. Hit it into a bunch of people, the wall behind them counts as another object. https://www.twitch.tv/videos/474431591 3:48 See it in action. What's the point of the element on phasegrasp? I'm thinking that either a) Phasegrasp does some very small amount of damage regardless, or b) Phasegrasp just procs these abilities anyways. I can't imagine that they would make it so that so many skills that are specifically designed to work with Amara's Action Skills but don't actually work with a 3rd of Amara's Action Skills. Amara may give Moze a run for her money in circle of slaughter. On action skill end - Damage taken is reduced by 13%. Powered by Discourse, best viewed with JavaScript enabled, https://www.twitch.tv/videos/471191362?filter=all&sort=time. I do hope they tweak it soon, anyone wanting to use it with the other two trees fleshed out instead will be out of luck otherwise. Conflux (0/5) Whenever Amara applies an elemental effect to an enemy, she gains a chance to randomly electrocute, burn, or melt that enemy. Made me think allure wasn’t too good but binds were. Ties that Bind is a tier 4 Action Skill in Amara 's Fist of the Elements skill tree. * If used in combination with a grenade mod with the same anointment, the effect does not stack if they're the same element. Once you get Ties that Bind out of the Fist of Elements tree, you attach your hand and link all enemies too it, thus creating a massive burst of DPS from not just you, but your entire team. The wording suggests no, but it is not specific, and technically a DOT is damage. This deals elemental damage of your equipped element type increases all melee damage by 100%, and Blitz instantly cools down if it’s the killing blow on an enemy. Just realized soul sap wouldn’t work with Phase Grasp. Amara Max Elemental DPS Skill Bar . Arc—Blue—causes Arc damage. Chandra, Bold Pyromancer deals 2 damage to target player. Tier 6 . User Info: Boltens. Does Marcus have a training dummy to test damage on in this BL? Soul Sap wouldn’t be very good without Fist Over Matter, imo. You name it! Spiritual Driver – Technically, you can use the above two pieces on any class and you will do significant damage. What I want to know is if the skills basic form you start with dose damage when you grasp and enemy. Indeed. Is that dot considered Action Skill Damage? In old games explosions added a percent of the guns damage to the total, meaning the numbers in the info card were less than what you'd get out of the weapon. User Info: VenomSymbiote. You would be un-killable in almost all aspects. Press question mark to learn the rest of the keyboard shortcuts. The effect of this skill greatly benefits this hybrid build for using a Phasegrasp Action Skill over an alternative like Phaseslam or Phasecast. All dat juice. Amara soun It does damage through the Link. Could make her action skill a little more "to whom it may concern" instead of "dear baddies in the general area in front of me". Chandra, Bold Pyromancer (6) Legendary Planeswalker — Chandra (5) +1: Add . (Action Skill) Tier 1 Skills. Anima: Amara's Elemental Effects deal increased damage over time and have increased duration. 2. Kinetic—White—the default damage type on most weapons. I’m not expecting to pull half the screen, but I can imagine it’s alright. What about Deliverance in Mystical Assault, which triggers homing projectiles that trigger Elemental Effect. If you are unable to get either of these anointments, 'On Action Skill End, the next 2 magazines will have 50% additional bonus Element damage' is … Action Skill: Phasegrasp. Phaseslam - the recommended Action Skill for this build which makes you leap into the air and deal AoE damage to all enemies. Young_Caesar 10 months ago #1. Fist Over Matter is your only option for taking advantage of those damage-related skill-augment effects. That's kind of useful, actually, as it allows you to use skills that require the Action Skill to deal damage against bosses even when you've slotted in a Phasegrasp variant other than Fist Over Matter. Glamour does say in the description it will work with Phasegrasp and SoM, so no worries about that. Could be good as it keeps them clustered. Phasegrasp is the starting Action Skill in Amara's Fist of the Elements skill tree. Otherwise, Phasegrasp does get a little limited with how it interacts with some of her … Void—Purple—causes Void damage. 3. https://www.twitch.tv/videos/471191362?filter=all&sort=time 25 minutes in onwards he uses ties that bind with allure slotted. I'd love to see Glamour trigger on the homing projectiles from Deliverance too. The place for everything Borderlands 3! Would the linked damage be considered Action Skill damage? News, Speculations, Memes, Artwork....... True, these skills don’t seem like they would affect 3 of Amara’s 11 Action Skill variants. Ties That Bind links enemies in an AOE. They include: Assault Rifles that use Torgue barrels (Bandit, Dahl, Jakobs, and Vladof) Glamour seems okay, but I don’t like the cooldown increase (Helping Hands uptime) and I dont plan on going so deep into brawl (Just for Helping Hands/Personal Space). This skill allows Amara to gain a stack of Samsara for some time after damaging an enemy with her Action Skill. That gameplay shows Allure (seems nice actually) & fist over matter. Will cause basic damage to any enemy. It’s good that it doesn’t damage, but it’s ability enables her to deal more damage than any of the other skills combined. If so, I definitely overlooked it, it could easily help me answer a lot of Siren related questions. Did base Phaselock damage enemies? So I know if an enemy is Immune they take a chunk of damage just like Phaselock from Maya in BL2. It doesn't say "enemies damaged by your Active Skill trigger projectiles", it says "When Amara's Astral Projection damages an enemy or object". Evolve it with singularity grenades and your singularity augment and you can bunch them all up for your team to do some insane explosive damage, and plenty of ricochets happening in addition to the linked damage, thanks to wildfire, your elements spread to all targets too, and then they start dying and exploding and hitting each other for massive damage. Otherwise, Phasegrasp does get a little limited with how it interacts with some of her augments and skills. It doesn’t do damage for balance reasons, if it did damage you could have max Samsara stacks going at all times. But to do the “most” damage, you will want a … Does that mean you could just fire it into barrels, barriers or the ground and trigger the homing projectiles? It only damaged targets too big to phaselock, New comments cannot be posted and votes cannot be cast, More posts from the borderlands3 community. Each stack of Samsara increases her gun damage and health regeneration. Thus, the vault hunter should use items with different bonus elements. The ricochet effect it offers allows you to hit multiple targets with a single bullet, giving you a chance to … It's not clear here. Especially when it comes with 40% damage reduction. What's the point of changing the element? After about 30 hours of Amara gameplay and trying out 3 different builds while leveling I find her skills are have enough wiggle room to let you find a play style that works. However, several other manufacturers feature weapons that deal explosive damage in some manner. 10 points. On top of that we get improved ricochet during phasegrasp + wildfire status spread, that’s alot of aoe stuff going on there. When it does, it deals mental damage. Most of Amara’s Augme… Could be wrong as it is hard to see in gameplay when it looks like it is doing nothing. The base damage shared is 35%, but our Do Harm stacks amplify that quite a bit. Damage dealt from enemies to players is displayed on the HUD both as a bent strip to indicate its direction of origin and as a reduction in shield or health hitpoints to indicate its quantity.Each individual projectile or melee attack will display a single damage instance. Could be interesting in tighter quarters. Its easy to test if you build up 99 stacks using a Phasezerker mod. As this build primarily uses a Phasegrasp-derived Action Skill, the best anointments to look for are 'On Action Skill End, Weapon Damage is increased by 100% for a short time' and 'On Action Skill End, Deal 125% more Weapon Damage to Badass, Named, and Boss enemies for a short time'. However, I'd hope that they somehow allow some kind of synergy with them despite the lack of damage because several of her skills are reliant on damage being dealt. On Action Skill End, Weapon Status Effect Damage & Chance are increased by 75% for a short time. The damaging portion didn't happen until you were able to spec into Helios and further is what I remember. Ah thanks for the link! Based on footage of the lvl 50 Amara Melee build kicking butt, it uses Fracture, and it doesnt look like it can be aimed up or down, it just moves along the ground away from in the direction of your reticle. −X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. I've been hoping that enemies in Phasegrasp will end up taking small DoTs given that they're locked inside an elemental bubble which would trigger the damage response. Boltens 10 months ago #2. Some targets are immune to the effects of Phasegrasp (like bosses). All of this is good news to me, though I'm still uncertain of how Phasegrasp works with "Laid Bare" since it synergizes with these skills, or if that's just an augment thing. 4. They did counter this by making it so each tree and augment set is in fact cross compatible if you pay enough attention to the wording on skills and how they are triggered. As far as I can tell you can use any 1 Action Skill (Hexagon) + 1 Action Skill Augment (Chevron) + 1 Element (Diamond) Now, if Phasegrasp is like Phase lock from BL2, then it does no damage on it's own but Fist Over Matter says it does damage so all the "Enemies … Glamour mentions that enemies near the effected enemy are confused. Splash damage weapons can are usually Torgue-manufactured weapons: In Borderlands 2, explosive damage is largely exclusive to Torgue-manufactured products. How does explosive splash damage work? It did not damage enemies. Extra Effect Chance: 7%. Forceful Expression: Amara's guns deal bonus elemental damage based on her action skill element. Yeah I’m thinking the same. Element Focused Skills. I do not like the fact that she dose have some skill combos that allow you to openly lose out on benefits. Once you phasegrasp something and fire a few bullets everything will look like it was OHKO'd. The linked damage is going to be dealt via the element that your action skill will deal. With this Borderlands 3 Amara build, you have access to all 3 of Amara’s action elements, so you can have some versatility, but in general, Fire+Shock does the most consistent overall damage and it’s often more convenient to switch your weapon element than your Action Skill element. Deliverance. With the right upgrades, your Phasegrasp can spread to nearby enemies too. Borderlands 3 Amara build guide. Could be wrong as it is hard to see in gameplay when it looks like it is doing nothing. −3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature. User Info: Young_Caesar. I had the ontrol that Maya had with damage output and Samsara always get max stacks. Tempest - grants very high bonuses to Elemental and Shock Damage, which goes up to 50% for Shock Weapons. Legendary planeswalker — Chandra ( 5 ) +1: Add this was probably one of my CC. The main enemy takes might actually trigger these skills don ’ t do damage each... Effects of Phasegrasp ( action skill end - damage taken is reduced by 13 % to lose! Deliverance likely works the same, cant aim it at the ground and trigger the homing?... Makes me think allure wasn ’ t do damage to the element on Phasegrasp build using. Other manufacturers feature weapons that deal explosive damage in some manner, several other manufacturers feature that... 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Triggers the homing projectiles able to spec into Helios and further is what is meant by Deliverance objects! Indiscriminate —Indiscriminate is a powerful skill when focusing on elemental effects deal increased damage over time and increased...